Henri - The Indiana Jones Asset Extractor
Extracts all assets from the game “Indiana Jones and the Great Circle”. This software was developed by DTZxPorter.
❤️ Donate:
- I take time out of my day to make this happen.
- Show your support: HERE
💾 Download and version info:
IMPORTANT: This software comes with no warranty what so ever. Use at your own risk.
- Download (Windows x64): Henri (v1.09).
- Windows 10+ officially supported.
👉 Usage:
Read the new game tools tutorial: Game Tool Tutorial.
IMPORTANT: Both the tool and the game require the entirety of the base folder to be intact and must not be modified in any way.
⚙️ Ripping:
- The .resource/.pack files contain various encoded assets that Henri can export; and, as of now the currently supported assets are:
- Textures as [Dds, Png, Tiff, Tga]
- Models as [Cast, OBJ, XNALara, SMD, CoD XModel, Maya, FBX].
- Animations as [Cast].
- Worlds as [Cast].
- Raw Files as-is.
NOTICE: You should select all
_patchX
.resource/.pack files in order to export assets properly. Order doesn’t matter.
📌 Versioning:
- 1.00 - Initial Release (BETA).
- 1.01 - Support localized resource files by prefixing them by their locale. Support loading *.pack files. Show asset type in raw files info.
- 1.02 - Support for model blend shapes. Support for many more animations, still only for the main character.
- 1.03 - Support for all main character animations.
- 1.04 - Support for exporting hair. Update program library for improved sRGB image support.
- 1.05 - Support for albedo/specular scale/bias. Reverted sRGB image change which was incorrect.
- 1.06 - Update program library for improved preview rendering and loading indicator.
- 1.07 - Rework material/image references to fix missing images for materials.
- 1.08 - Add support for second uv layer. Fix some more materials.
- 1.09 - Fix error exporting some worlds. Fix even more materials.