Henri - The Indiana Jones Asset Extractor

Extracts all assets from the game “Indiana Jones and the Great Circle”. This software was developed by DTZxPorter.

❤️ Donate:

  • I take time out of my day to make this happen.
  • Show your support: HERE

💾 Download and version info:

IMPORTANT: This software comes with no warranty what so ever. Use at your own risk.

  • Download (Windows x64): Henri (v1.09).
    • Windows 10+ officially supported.

👉 Usage:

Read the new game tools tutorial: Game Tool Tutorial.

IMPORTANT: Both the tool and the game require the entirety of the base folder to be intact and must not be modified in any way.

⚙️ Ripping:

  • The .resource/.pack files contain various encoded assets that Henri can export; and, as of now the currently supported assets are:
    • Textures as [Dds, Png, Tiff, Tga]
    • Models as [Cast, OBJ, XNALara, SMD, CoD XModel, Maya, FBX].
    • Animations as [Cast].
    • Worlds as [Cast].
    • Raw Files as-is.

NOTICE: You should select all _patchX .resource/.pack files in order to export assets properly. Order doesn’t matter.

📌 Versioning:

  • 1.00 - Initial Release (BETA).
  • 1.01 - Support localized resource files by prefixing them by their locale. Support loading *.pack files. Show asset type in raw files info.
  • 1.02 - Support for model blend shapes. Support for many more animations, still only for the main character.
  • 1.03 - Support for all main character animations.
  • 1.04 - Support for exporting hair. Update program library for improved sRGB image support.
  • 1.05 - Support for albedo/specular scale/bias. Reverted sRGB image change which was incorrect.
  • 1.06 - Update program library for improved preview rendering and loading indicator.
  • 1.07 - Rework material/image references to fix missing images for materials.
  • 1.08 - Add support for second uv layer. Fix some more materials.
  • 1.09 - Fix error exporting some worlds. Fix even more materials.