Hunter - The TD2, AFOP, XDEF, SWOL Asset Extractor
Extracts all assets from the games “The Division 2”, “Avatar Frontiers of Pandora”, “XDefiant”, and “Star Wars Outlaws”. This software was developed by DTZxPorter.
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- I take time out of my day to make this happen.
- Show your support: HERE
💾 Download and version info:
IMPORTANT: This software comes with no warranty what so ever. Use at your own risk.
- Download (Windows x64): Hunter (v2.03).
- Windows 10+ officially supported.
👉 Usage:
Read the new game tools tutorial: Game Tool Tutorial.
IMPORTANT: Both the tool and the game require the entirety of the rogue/hunter folder to be intact and must not be modified in any way.
⚙️ Ripping:
- The .sdftoc files contain various encoded assets that Hunter can export; and, as of now the currently supported assets are:
- Textures as [Dds, Png, Tiff, Tga]
- Models as [Cast, OBJ, XNALara, SMD, CoD XModel, Maya, FBX].
- Animations as [Cast].
- Raw Files as-is.
- Hunter will decompile binary graph objects to their ‘light’ text format on export.
NOTE: This tool only exports assets as-is, without attempting to link models to their materials because not all games actually use materials for asset. The game uses complex scene graphs which would require too much effort to automate, however, most of a model’s textures have similar names to each other. It’s very easy to locate the textures for a model yourself.
NOTE: There is no need to open the
sdf_streaming
toc file, as it only references assets in the main toc file.
📌 Versioning:
- 1.00 - Initial Release.
- 1.50 - New GUI. More model format support v9-17 and uv fixes. New image format support. Avatar Frontiers of Pandora game support.
- 1.51 - Fixed sRGB detection for some image formats. Support R8G8B8.
- 1.52 - Fix weights for some models with a lot of bones.
- 1.53 - Loading and export performance improvements. Placeholder detection for locales.
- 1.54 - Even faster loading performance. Fix crash on
sdf_streaming
toc files from TD2. Specify avatar in load dialog. - 1.55 - Fix issue with some rawfiles not exporting in TD2/Avatar (they were encrypted). Label reference models as placeholder.
- 1.56 - Support BC5 and more sRGB/SNORM formats for images.
- 1.57 - Fixed weights for some complex models.
- 1.58 - Fixed crash exporting some textures due to non block size and gpu issues.
- 1.59 - Fixed another crash around gpu buffers.
- 1.60 - Fixed valve smd exporter.
- 1.61 - Initial support for exporting animations. 70% of all animations are supported at this time.
- 1.62 - Support for more animation formats. 99% of all animations are now supported.
- 1.63 - Update program library for new settings.
- 1.64 - Update program library to fix weights in some export formats in some cases (Maya, SMD).
- 1.65 - Update program library again.
- 1.66 - Support auto constraints for some avatar models (Requires latest cast plugins).
- 1.67 - Update program library for crash fixes, texture export performance.
- 1.68 - Update program library to fix ui bugs.
- 1.70 - Support for more animation formats, an uncommon model format, and more.
- 1.71 - Fixed crash with previous model format update. Fixed bug exporting some images. Support more image formats. Support some models with mutliple uv layers.
- 1.72 - Fixed more image issues. Fixed ui resize bug introduced in last update.
- 1.73 - Update program library for performance improvements.
- 1.74 - Update program library for ui tweaks, fixes, and performance.
- 1.75 - Add support for the latest avatar update.
- 1.76 - Update program library for ui tweaks and improvements.
- 1.80 - Initial support for XDefiant, most models, and animations are working.
- 1.81 - Update program library for ui fixes, fixed FBX export compatibility.
- 1.82 - For real this time, 99% of all animations are supported.
- 1.83 - Update program library for ui improvements.
- 1.84 - Update program library for ui improvements.
- 1.85 - Update program library for bug fixes, code cleanup.
- 1.86 - Support for animations that animate multiple models at once, like weapon animations, etc.
- 1.87 - Support for decompiling binary graphs used in several game files to their ‘light’ text format.
- 1.88 - Update program library for ui fixes and improvements.
- 1.89 - Update program library for enhanced search capabilities.
- 1.90 - Fix rare issue with some model parts not being in the proper position.
- 1.91 - Automatically set the mesh skin mode to dual quaternion for cast exports, (you need to manually do this with other formats).
- 1.92 - Update program library for TGA export.
- 1.93 - Update program library for bug fixes, ui improvements, and multiple color layer support.
- 1.94 - Initial support for Star Wars Outlaws, including new model, animation, and image formats. Fixed issue with vertex colors introduced in the last update.
- 1.95 - Fixes for some models bugs with compressed weights. Update program library for fixed FBX exporter.
- 1.96 - Fixed exporting some raw files in SWOL. Update program library for ui improvements.
- 1.97 - Support for remainder of SWOL models. Fixed bug exporting some models in AFOP.
- 1.98 - Export mesh names when using cast. Update program library for ui improvements.
- 1.99 - Support for more animation formats in SWOL.
- 2.00 - Update program library for ui improvements.
- 2.01 - Fix UV layers on some models.
- 2.02 - Support for another model format and bug fixes for some models in AFOP/SWOL. Ability to export materials with their textures if the exist.
- 2.03 - Support for cast auto constraint for some characters in SWOL. Update program library for bug fixes, ui improvements.